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Levels 1 and 3 don't change too much, so I'll pick up level-by-level commentary with: Anyway, this run benefits from being six months after the now obsolete run, as I've learned a few things since then. And no, I don't know why the screen is so jittery.a side effect of using an RF switch perhaps, or the fact that this is actually a copy of the original run. The run that this obsoletes was really a C run at best, perhaps a C+ if I'm feeling generous with myself (And it amused me when people drooled over it simply because it was Battletoads being beaten it was really only on SDA by virtue of being a sort-of-speed run that was on the same tape as my Zelda II New Game + run.) In contrast, this improvement is a solid A. Available in three versions: low quality, normal quality, and 60fps high quality. Team instructions ranged from “make a shiny clone of the NES version” to “do whatever you think is best” to “everything cool will have to wait for an Xbox version”.Speed run of Battletoads done on about June 25 2005. The character design was the result of merging the sometimes conflicting ideas of the original Battletoads artists, who were now in director or lead positions on other teams.Įven the main game design was not fixed at that point. The game was in development only for a few weeks, and everything from character animations and enemy AI to sound effects is a placeholder. A proto for a cancelled GBA version of Battletoads was discovered in the collection of cancelled RARE games that transparentjinjo has uploaded on his Youtube Channel.
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The first game was released for the Nintendo Entertainment System in 1991 and was followed up with sequels released over the ensuing years for GameBoy, SNES, Megadrive / Genesis and Arcade. created to rival the Teenage Mutant Ninja Turtles games.
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